Enum DebugMipMapModeTerrainTexture
Terrain layer for texture mipmap streaming debugging.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@17.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
public enum DebugMipMapModeTerrainTexture
Fields
Name | Description |
---|---|
Control | Control texture debug. |
Layer0 | Layer 0 diffuse texture debug. |
Layer1 | Layer 1 diffuse texture debug. |
Layer2 | Layer 2 diffuse texture debug. |
Layer3 | Layer 3 diffuse texture debug. |