Enum DebugMipInfoMode
Debug mode for texture mipmap streaming.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@17.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
public enum DebugMipInfoMode
Fields
Name | Description |
---|---|
MipCount | Display the amount of uploaded mip levels. |
MipRatio | Visualize the pixel density for the highest-resolution uploaded mip level from the camera's point-of-view. |
MipStreamingActivity | Highlight recently streamed data. |
MipStreamingPerformance | Display savings and shortage due to streaming. |
MipStreamingPriority | Display streaming priorities as set up when importing. |
MipStreamingStatus | Display the streaming status of materials and textures. |
None | No mipmap debug. |