Class ChannelMixer
A volume component that holds settings for the Channel Mixer effect.
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.CreateInstance<T>()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Channel Mixer")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class ChannelMixer : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
blueOutBlueIn
Modify influence of the blue channel in the overall mix.
Declaration
[Tooltip("Modify influence of the blue channel in the overall mix.")]
public ClampedFloatParameter blueOutBlueIn
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
blueOutGreenIn
Modify influence of the green channel in the overall mix.
Declaration
[Tooltip("Modify influence of the green channel in the overall mix.")]
public ClampedFloatParameter blueOutGreenIn
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
blueOutRedIn
Modify influence of the red channel in the overall mix.
Declaration
[Tooltip("Modify influence of the red channel in the overall mix.")]
public ClampedFloatParameter blueOutRedIn
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
greenOutBlueIn
Modify influence of the blue channel in the overall mix.
Declaration
[Tooltip("Modify influence of the blue channel in the overall mix.")]
public ClampedFloatParameter greenOutBlueIn
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
greenOutGreenIn
Modify influence of the green channel in the overall mix.
Declaration
[Tooltip("Modify influence of the green channel in the overall mix.")]
public ClampedFloatParameter greenOutGreenIn
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
greenOutRedIn
Modify influence of the red channel in the overall mix.
Declaration
[Tooltip("Modify influence of the red channel in the overall mix.")]
public ClampedFloatParameter greenOutRedIn
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
redOutBlueIn
Modify influence of the blue channel in the overall mix.
Declaration
[Tooltip("Modify influence of the blue channel in the overall mix.")]
public ClampedFloatParameter redOutBlueIn
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
redOutGreenIn
Modify influence of the green channel in the overall mix.
Declaration
[Tooltip("Modify influence of the green channel in the overall mix.")]
public ClampedFloatParameter redOutGreenIn
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
redOutRedIn
Modify influence of the red channel in the overall mix.
Declaration
[Tooltip("Modify influence of the red channel in the overall mix.")]
public ClampedFloatParameter redOutRedIn
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
bool |
|
Implements
UnityEngine.Rendering.IPostProcessComponent