Enum CameraRenderType
Holds information about the render type of a camera. Options are Base or Overlay. Base rendering type allows the camera to render to either the screen or to a texture. Overlay rendering type allows the camera to render on top of a previous camera output, thus compositing camera results.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public enum CameraRenderType
Fields
Name | Description |
---|---|
Base | Use this to select the base camera render type. Base rendering type allows the camera to render to either the screen or to a texture. |
Overlay | Use this to select the overlay camera render type. Overlay rendering type allows the camera to render on top of a previous camera output, thus compositing camera results. |