Class UniversalRenderPipelineVolumeComponentEditor
The default UnityEditor.Rendering.VolumeComponentEditor implementation for URP
Inheritance
VolumeComponentEditor
UniversalRenderPipelineVolumeComponentEditor
Inherited Members
VolumeComponentEditor.expanded
VolumeComponentEditor.volumeComponent
VolumeComponentEditor.activeProperty
VolumeComponentEditor.hasAdditionalProperties
VolumeComponentEditor.showAdditionalProperties
VolumeComponentEditor.BeginAdditionalPropertiesScope()
VolumeComponentEditor.EndAdditionalPropertiesScope()
VolumeComponentEditor.m_Inspector
VolumeComponentEditor.volume
VolumeComponentEditor.Repaint()
VolumeComponentEditor.OnDisable()
VolumeComponentEditor.OnInspectorGUI()
VolumeComponentEditor.GetDisplayTitle()
VolumeComponentEditor.PropertyField(SerializedDataParameter)
VolumeComponentEditor.ColorFieldLinear(SerializedDataParameter)
VolumeComponentEditor.DrawOverrideCheckbox(SerializedDataParameter)
VolumeComponentEditor.enableOverrides
Editor.CreateEditorWithContext(Object[], Object)
Editor.OnHeaderGUI()
Editor.DrawFoldoutInspector(Object, ref Editor)
Editor.ReloadPreviewInstances()
Editor.MoveNextTarget()
Editor.ResetTarget()
Editor.finishedDefaultHeaderGUI
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Editor.dll
Syntax
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
[CustomEditor(typeof(VolumeComponent), true)]
public class UniversalRenderPipelineVolumeComponentEditor : VolumeComponentEditor
Methods
OnBeforeInspectorGUI()
Unity calls this method after drawing the header for each VolumeComponentEditor
Declaration
protected override void OnBeforeInspectorGUI()
Overrides
UnityEditor.Rendering.VolumeComponentEditor.OnBeforeInspectorGUI()
OnEnable()
Unity calls this method when the object loads.
Declaration
public override void OnEnable()
Overrides
UnityEditor.Rendering.VolumeComponentEditor.OnEnable()
Remarks
You can safely override this method and not call base.OnEnable()
unless you want
Unity to display all the properties from the UnityEngine.Rendering.VolumeComponent automatically.