Class FullScreenPassRendererFeatureEditor
Custom editor for FullScreenPassRendererFeature class responsible for drawing unavailable by default properties such as custom drop down items and additional properties.
Inherited Members
Editor.CreateEditorWithContext(Object[], Object)
Editor.OnHeaderGUI()
Editor.DrawFoldoutInspector(Object, ref Editor)
Editor.ReloadPreviewInstances()
Editor.MoveNextTarget()
Editor.ResetTarget()
Editor.finishedDefaultHeaderGUI
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Global Namespace
Assembly: Unity.RenderPipelines.Universal.Editor.dll
Syntax
[CustomEditor(typeof(FullScreenPassRendererFeature))]
public class FullScreenPassRendererFeatureEditor : Editor
Methods
OnInspectorGUI()
Implementation for a custom inspector
Declaration
public override void OnInspectorGUI()