Converting your shaders
Shaders written for the Built-in Render Pipeline are not compatible with Universal Render Pipeline (URP) shaders. Unity renders objects with the default magenta error shader if they use Built-In Render Pipeline shaders.
Use the Render Pipeline Converter to convert any of Unity's built-in Built-In Render Pipeline materials and shaders to a URP material and shader. Refer to Shader mappings for more information.
Note: The Render Pipeline Converter makes irreversible changes to the project. Back up your project before the conversion.
If the preview thumbnails in the Project view are not shown correctly after the conversion, try right-clicking anywhere in the Project view and selecting Reimport All.
For SpeedTree Shaders, Unity does not re-generate Materials when you re-import them, unless you click the Generate Materials or Apply & Generate Materials button.
Custom shaders
You cannot upgrade Custom Unity shaders written for the Built-in Render Pipeline. Instead, custom shaders must be rewritten to work with URP or recreated in ShaderGraph. For an example of how to rewrite and upgrade a Built-In Render Pipeline custom shader to be compatible with URP, refer to Upgrade custom shaders for URP compatibility.
Any Materials in a scene that use a custom shader when you upgrade a project to use URP turn pink to indicate the Material no longer works. To fix this, upgrade or change the Material's shader to one that is compatible with URP.
Note: URP does not support Surface Shaders.
Shader mappings
The following table shows which URP shaders the Built-in Render Pipeline shaders convert to when you use the Render Pipeline Converter.
Unity built-in shader | Universal Render Pipeline shader |
---|---|
Standard | Universal Render Pipeline/Lit |
Standard (Specular Setup) | Universal Render Pipeline/Lit |
Standard Terrain | Universal Render Pipeline/Terrain/Lit |
Particles/Standard Surface | Universal Render Pipeline/Particles/Lit |
Particles/Standard Unlit | Universal Render Pipeline/Particles/Unlit |
Mobile/Diffuse | Universal Render Pipeline/Simple Lit |
Mobile/Bumped Specular | Universal Render Pipeline/Simple Lit |
Mobile/Bumped Specular(1 Directional Light) | Universal Render Pipeline/Simple Lit |
Mobile/Unlit (Supports Lightmap) | Universal Render Pipeline/Simple Lit |
Mobile/VertexLit | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Diffuse | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Specular | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Bumped Diffuse | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Bumped Specular | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Self-Illumin/Diffuse | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Self-Illumin/Bumped Diffuse | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Self-Illumin/Specular | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Self-Illumin/Bumped Specular | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Transparent/Diffuse | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Transparent/Specular | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Transparent/Bumped Diffuse | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Transparent/Bumped Specular | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Transparent/Cutout/Diffuse | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Transparent/Cutout/Specular | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Transparent/Cutout/Bumped Diffuse | Universal Render Pipeline/Simple Lit |
Legacy Shaders/Transparent/Cutout/Bumped Specular | Universal Render Pipeline/Simple Lit |