Configure the size and density of Probe Volumes
Refer to Understanding probe volumes for more information about how Probe Volumes work.
Change the size
To ensure the Universal Render Pipeline (URP) considers static geometry from all loaded scenes when it places Light Probes, set Mode to Global in the Probe Volume Inspector window so the Probe Volume covers the entire scene.
You can also do one of the following in the Inspector of a Probe Volume, to set the size of a Probe Volume:
- Set Mode to Local and set the size manually.
- Set Mode to Local and select Fit to all Scenes, Fit to Scene, or Fit to Selection. Refer to Probe Volume Inspector reference for more information.
- To exclude certain GameObjects when URP calculates Light Probe positions, enable Override Renderer Filters. For more information about Layers, refer to Layers and Layer Masks.
You can use multiple Probe Volumes in a single scene, and they can overlap. However in a Baking Set, URP creates only a single Light Probe structure.
Adjust Light Probe density
You might need to do the following in your project:
- Increase Light Probe density in highly detailed scenes or areas such as interiors, to get a good lighting result.
- Decrease Light Probe density in empty areas, to avoid those areas using disk space and increasing bake time unnecessarily.
In the Inspector for a Probe Volume, enable and adjust Override Probe Spacing to set a minimum and maximum density for the Light Probes in the Probe Volume.
The values can't exceed the Min Probe Spacing or Max Probe Spacing values in the Probe Placement section of the Probe Volumes panel, so you might need to adjust these values first.
You can also add local Probe Volumes in different areas with different Override Probe Spacing values, to control Light Probe density more granularly. For example, in empty areas, add a local Probe Volume with a higher Override Probe Spacing minimum value, to make sure Light Probes have a lower density in those areas.
If you increase Light Probe density, you might increase bake time and how much disk space your Probe Volume uses.
Decrease Light Probe density for terrain
Because terrain is detailed but less important than your main scenery or characters, you can do the following:
- Put terrain on its own Layer.
- Surround the terrain with a Probe Volume.
- In the Inspector for the Probe Volume, enable Override Renderer Filters, then in Layer Mask select only your terrain Layer.
- To adjust Light Probe density to capture more or less lighting detail, enable Override Probe Spacing and adjust the values.