Update graphics quality levels for URP
This page provides recommended URP graphics Quality Level settings for Low and High quality level values. These settings approximately match the performance of the equivalent Low and High default presets in the Built-In Render Pipeline.
URP changes the implementation of many features and settings, and as a result they often have a different performance impact to the Built-In Render Pipeline equivalent. When you upgrade a project from the Built-In Render Pipeline to URP, your existing quality levels might provide a different level of performance, and you might need to update or create new quality levels for your project. You can use the values on this page as a starting point.
This page is split into the following sections:
Note: In URP, many quality level settings have moved from the Project Settings window to the URP Asset. For more information on where to find these settings in URP projects, refer to Built-In Render Pipeline Quality Settings Reference.
Project Settings
You can change the following settings in Project Settings under Project Settings > Quality.
Setting | "Low" preset value | "High" preset value |
---|---|---|
Rendering | ||
Real-time Reflection Probes | No | Yes |
Resolution Scaling Fixed DPI Factor | 1 | 1 |
VSync Count | Don't Sync | Every V Blank |
Textures | ||
Global Mipmap Limit | Half Resolution | Full Resolution |
Anisotropic Textures | Disabled | Disabled |
Texture Streaming | No | No |
Particles | ||
Particle Raycast Budget | 16 | 256 |
Terrain | ||
Billboards Face Camera Position | No | Yes |
Shadows | ||
Shadowmask Mode | Shadowmask | Distance Shadowmask |
Async Asset Upload | ||
Time Slice | 2 | 2 |
Buffer Size | 16 | 16 |
Persistent Buffer | Yes | Yes |
Level of Detail | ||
LOD Bias | 0.4 | 1 |
Maximum LOD level | 0 | 0 |
Meshes | ||
Skin Weights | 4 Bones | Unlimited |
URP Asset
You can change the following settings inside any URP Asset.
Setting | "Low" preset value | "High" preset value |
---|---|---|
Rendering | ||
Depth Texture | No | No |
Opaque Texture | No | No |
Terrain Holes | Yes | Yes |
Quality | ||
HDR | Yes | Yes |
Anti Aliasing (MSAA) | Disabled | 2x |
Render Scale | 1 | 1 |
Lighting | ||
Main Light | Per Pixel | Per Pixel |
Cast Shadows | No | Yes |
Shadows Resolution | N/A | 2048 |
Additional Lights | Disabled | Per Pixel |
Per Object Limit | N/A | 4 |
Cast Shadows | N/A | Yes |
Shadow Atlas Resolution | N/A | 2048 |
Shadow Resolution Tiers | N/A | |
Low | N/A | 512 |
Medium | N/A | 1024 |
High | N/A | 2048 |
Cookie Atlas Resolution | N/A | 2048 |
Cookie Atlas Format | N/A | Color High |
Reflection Probes | ||
Probe Blending | No | Yes |
Box Projection | No | No |
Shadows | ||
Max Distance | N/A | 50 |
Cascade Count | N/A | 3 |
Split 1 | N/A | 12.5 |
Split 2 | N/A | 33.8 |
Last Border | N/A | 3.8 |
Working Unit | N/A | Metric |
Depth Bias | N/A | 1 |
Normal Bias | N/A | 1 |
Soft Shadows | N/A | Yes |
Post-processing | ||
Grading Mode | Low Dynamic Range | Low Dynamic Range |
LUT Size | 16 | 32 |
Fast sRGB/Linear Conversion | No | No |