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- The URP Asset
- URP Global Settings
- Universal Renderer
- Deferred Rendering Path
- Forward+ Rendering Path
- Graphics settings window reference in URP
- Pre-built effects (Renderer Features)
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- Render Pipeline Converter
- Upgrading to URP 16
- Upgrading to URP 15
- Upgrading to URP 14
- Upgrading to URP 13
- Upgrading to URP 12.0.x
- Upgrading to URP 11.0.x
- Upgrading to URP 10.1.x
- Upgrading to URP 10.0.x
- Upgrading to URP 9.0.x
- Upgrading to URP 8.2.0
- Upgrading to URP 8.1.0
- Upgrading to URP 8.0.0
- Upgrading to URP 7.4.0
- Upgrading to URP 7.3.0
- Upgrading to URP 7.2.0
- Upgrading from LWRP to URP
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- Light component reference
- Lighting Mode
- The Universal Additional Light Data component
- Shadows in the Universal Render Pipeline
- Probe Volumes
- Understanding probe volumes
- Use Probe Volumes
- Display Probe Volumes
- Configure the size and density of Probe Volumes
- Bake multiple scenes together with Baking Sets
- Streaming
- Fix issues with Probe Volumes
- Probe Volume Inspector window reference
- Probe Volumes panel reference
- Probe Volumes Options Override reference
- Probe Adjustment Volume component reference
- Reflection probes
- Lens flares
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- Shading Models
- Material Variants
- Complex Lit
- Lit
- Simple Lit
- Baked Lit
- Unlit
- Terrain Lit
- Particles Lit
- Particles Simple Lit
- Particles Unlit
- Decal
- Canvas
- Upgrading shaders from Built-in
- Shader stripping
- Writing custom shaders
- URP ShaderLab Pass tags
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- Introduction to the 2D Lighting system
- Create shadows with Shadow Caster 2D
- Create a 2D sprite Shader Graph
- Light a Visual Effect Graph asset
- Using the Light Batching Debugger
- 2D Pixel Perfect
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