Class UniversalRenderPipelineVolumeDebugSettings
Inheritance
UniversalRenderPipelineVolumeDebugSettings
Implements
IVolumeDebugSettings
Inherited Members
VolumeDebugSettings<UniversalAdditionalCameraData>.selectedComponent
VolumeDebugSettings<UniversalAdditionalCameraData>.selectedCamera
VolumeDebugSettings<UniversalAdditionalCameraData>.m_SelectedCameraIndex
VolumeDebugSettings<UniversalAdditionalCameraData>.selectedCameraIndex
VolumeDebugSettings<UniversalAdditionalCameraData>.cameras
VolumeDebugSettings<UniversalAdditionalCameraData>.selectedComponentType
VolumeDebugSettings<UniversalAdditionalCameraData>.volumeComponentsPathAndType
VolumeDebugSettings<UniversalAdditionalCameraData>.GetVolumes()
VolumeDebugSettings<UniversalAdditionalCameraData>.RefreshVolumes(Volume[])
VolumeDebugSettings<UniversalAdditionalCameraData>.GetVolumeWeight(Volume)
VolumeDebugSettings<UniversalAdditionalCameraData>.VolumeHasInfluence(Volume)
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public class UniversalRenderPipelineVolumeDebugSettings : VolumeDebugSettings<UniversalAdditionalCameraData>, IVolumeDebugSettings
Properties
selectedCameraLayerMask
Selected camera volume layer mask.
Declaration
public override LayerMask selectedCameraLayerMask { get; }
Property Value
Overrides
UnityEngine.Rendering.VolumeDebugSettings<UnityEngine.Rendering.Universal.UniversalAdditionalCameraData>.selectedCameraLayerMask
selectedCameraPosition
Selected camera volume position.
Declaration
public override Vector3 selectedCameraPosition { get; }
Property Value
Overrides
UnityEngine.Rendering.VolumeDebugSettings<UnityEngine.Rendering.Universal.UniversalAdditionalCameraData>.selectedCameraPosition
selectedCameraVolumeStack
Selected camera volume stack.
Declaration
public override VolumeStack selectedCameraVolumeStack { get; }
Property Value
Type |
Description |
VolumeStack |
|
Overrides
UnityEngine.Rendering.VolumeDebugSettings<UnityEngine.Rendering.Universal.UniversalAdditionalCameraData>.selectedCameraVolumeStack
Implements
UnityEngine.Rendering.IVolumeDebugSettings
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