Class UniversalRenderPipelineAsset.TextureResources
Class containing texture resources used in URP.
Inherited Members
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
public sealed class UniversalRenderPipelineAsset.TextureResources
  Fields
bayerMatrixTex
Bayer matrix texture.
Declaration
[Reload("Textures/BayerMatrix.png", ReloadAttribute.Package.Root)]
public Texture2D bayerMatrixTex
  Field Value
| Type | Description | 
|---|---|
| Texture2D | 
blueNoise64LTex
Pre-baked blue noise textures.
Declaration
[Reload("Textures/BlueNoise64/L/LDR_LLL1_0.png", ReloadAttribute.Package.Root)]
public Texture2D blueNoise64LTex
  Field Value
| Type | Description | 
|---|---|
| Texture2D | 
Methods
NeedsReload()
Check if the textures need reloading.
Declaration
public bool NeedsReload()
  Returns
| Type | Description | 
|---|---|
| bool | True if any of the textures need reloading.  |