Struct TileData
The tile data passed to the deferred shaders.
Inherited Members
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public struct TileData
  Fields
listBitMask
The list bit mask.
Declaration
public uint listBitMask
  Field Value
| Type | Description | 
|---|---|
| uint | 
relLightOffset
The relative light offset.
Declaration
public uint relLightOffset
  Field Value
| Type | Description | 
|---|---|
| uint | 
tileID
The tile ID.
Declaration
public uint tileID
  Field Value
| Type | Description | 
|---|---|
| uint | 
unused
Unused variable.
Declaration
public uint unused
  Field Value
| Type | Description | 
|---|---|
| uint |