Class SplitToning
A volume component that holds settings for the Split Toning effect.
Inheritance
VolumeComponent
SplitToning
Implements
IPostProcessComponent
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Split Toning")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class SplitToning : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
balance
Balance between the colors in the highlights and shadows.
Declaration
[Tooltip("Balance between the colors in the highlights and shadows.")]
public ClampedFloatParameter balance
Field Value
Type |
Description |
ClampedFloatParameter |
|
highlights
The color to use for highlights.
Declaration
[Tooltip("The color to use for highlights.")]
public ColorParameter highlights
Field Value
Type |
Description |
ColorParameter |
|
shadows
The color to use for shadows.
Declaration
[Tooltip("The color to use for shadows.")]
public ColorParameter shadows
Field Value
Type |
Description |
ColorParameter |
|
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
Returns
Type |
Description |
bool |
true if the effect should be rendered, false otherwise.
|
Implements
UnityEngine.Rendering.IPostProcessComponent
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