Class ScriptableRendererData.ProbeVolumeResources
Class contains references to shader resources used by APV.
Inherited Members
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
public sealed class ScriptableRendererData.ProbeVolumeResources
  Fields
probeSamplingDebugMesh
Debug mesh used to draw the sampling weights of the probe volume.
Declaration
[Reload("Shaders/Debug/ProbeSamplingDebugMesh.fbx", ReloadAttribute.Package.Root)]
public Mesh probeSamplingDebugMesh
  Field Value
| Type | Description | 
|---|---|
| Mesh | 
probeSamplingDebugTexture
Texture with the numbers dor sampling weights.
Declaration
[Reload("Shaders/Debug/NumbersDisplayTex.png", ReloadAttribute.Package.Root)]
public Texture2D probeSamplingDebugTexture
  Field Value
| Type | Description | 
|---|---|
| Texture2D | 
probeVolumeDebugShader
Debug shader used to render probes in the volume.
Declaration
[Reload("Shaders/Debug/ProbeVolumeDebug.shader", ReloadAttribute.Package.Root)]
public Shader probeVolumeDebugShader
  Field Value
| Type | Description | 
|---|---|
| Shader | 
probeVolumeFragmentationDebugShader
Debug shader used to display fragmentation of the GPU memory.
Declaration
[Reload("Shaders/Debug/ProbeVolumeFragmentationDebug.shader", ReloadAttribute.Package.Root)]
public Shader probeVolumeFragmentationDebugShader
  Field Value
| Type | Description | 
|---|---|
| Shader | 
probeVolumeOffsetDebugShader
Debug shader used to draw the offset direction used for a probe.
Declaration
[Reload("Shaders/Debug/ProbeVolumeOffsetDebug.shader", ReloadAttribute.Package.Root)]
public Shader probeVolumeOffsetDebugShader
  Field Value
| Type | Description | 
|---|---|
| Shader | 
probeVolumeSamplingDebugShader
Debug shader used to draw the sampling weights of the probe volume.
Declaration
[Reload("Shaders/Debug/ProbeVolumeSamplingDebug.shader", ReloadAttribute.Package.Root)]
public Shader probeVolumeSamplingDebugShader
  Field Value
| Type | Description | 
|---|---|
| Shader |