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    Class ScriptableRendererData.DebugShaderResources

    Class contains references to shader resources used by Rendering Debugger.

    Inheritance
    object
    ScriptableRendererData.DebugShaderResources
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [Serializable]
    public sealed class ScriptableRendererData.DebugShaderResources

    Fields

    debugReplacementPS

    Debug shader used to output interpolated vertex attributes.

    Declaration
    [Reload("Shaders/Debug/DebugReplacement.shader", ReloadAttribute.Package.Root)]
    public Shader debugReplacementPS
    Field Value
    Type Description
    Shader

    hdrDebugViewPS

    Debug shader used to output HDR Chromacity mapping.

    Declaration
    [Reload("Shaders/Debug/HDRDebugView.shader", ReloadAttribute.Package.Root)]
    public Shader hdrDebugViewPS
    Field Value
    Type Description
    Shader

    probeVolumeSamplingDebugComputeShader

    Debug shader used to output world position and world normal for the pixel under the cursor.

    Declaration
    [Reload("Shaders/Debug/ProbeVolumeSamplingDebugPositionNormal.compute", ReloadAttribute.Package.Root)]
    public ComputeShader probeVolumeSamplingDebugComputeShader
    Field Value
    Type Description
    ComputeShader
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