Class ScreenSpaceAmbientOcclusion
The class for the SSAO renderer feature.
Inheritance
ScreenSpaceAmbientOcclusion
Inherited Members
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[DisallowMultipleRendererFeature("Screen Space Ambient Occlusion")]
[Tooltip("The Ambient Occlusion effect darkens creases, holes, intersections and surfaces that are close to each other.")]
public class ScreenSpaceAmbientOcclusion : ScriptableRendererFeature, IDisposable
Methods
AddRenderPasses(ScriptableRenderer, ref RenderingData)
Injects one or multiple ScriptableRenderPass
in the renderer.
Declaration
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
Parameters
Type |
Name |
Description |
ScriptableRenderer |
renderer |
Renderer used for adding render passes.
|
RenderingData |
renderingData |
Rendering state. Use this to setup render passes.
|
Overrides
Create()
Initializes this feature's resources. This is called every time serialization happens.
Declaration
public override void Create()
Overrides
Dispose(bool)
Called by Dispose().
Override this function to clean up resources in your renderer.
Declaration
protected override void Dispose(bool disposing)
Parameters
Type |
Name |
Description |
bool |
disposing |
|
Overrides
Implements
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