Enum PixelValidationChannels
The channels used by DebugValidationMode.HighlightOutsideOfRange.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.universal@16.0/Library/PackageCache/com.unity.render-pipelines.universal@16.0.6/ShaderLibrary/Debug/DebugViewEnums.cs")]
public enum PixelValidationChannels
  Remarks
When "RGB" is used, the pixel's RGB value is first converted to a luminance value. Individual channels (R, G, B, and A) are tested individually against the range.
Fields
| Name | Description | 
|---|---|
| A | Validate the alpha channel value.  | 
      
| B | Validate the blue channel value.  | 
      
| G | Validate the green channel value.  | 
      
| R | Validate the red channel value.  | 
      
| RGB | Use luminance calculated from RGB channels as the value to validate.  |