Class LiftGammaGain
A volume component that holds settings for the Split Toning effect.
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Lift, Gamma, Gain")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class LiftGammaGain : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
gain
Use this to increase and apply a hue to the signal and make highlights brighter.
Declaration
public Vector4Parameter gain
Field Value
Type | Description |
---|---|
Vector4Parameter |
gamma
Use this to control and apply a hue to the mid-range tones with a power function.
Declaration
public Vector4Parameter gamma
Field Value
Type | Description |
---|---|
Vector4Parameter |
lift
Use this to control and apply a hue to the dark tones. This has a more exaggerated effect on shadows.
Declaration
public Vector4Parameter lift
Field Value
Type | Description |
---|---|
Vector4Parameter |
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
bool |
|
Implements
UnityEngine.Rendering.IPostProcessComponent