Class LensDistortion
A volume component that holds settings for the Lens Distortion effect.
Inherited Members
      VolumeComponent.active
    
    
      VolumeComponent.displayName
    
    
      VolumeComponent.parameters
    
    
    
    
      VolumeComponent.GetHashCode()
    
    
      VolumeComponent.AnyPropertiesIsOverridden()
    
    
      VolumeComponent.Release()
    
    
    
      VolumeComponent.GetSourceTerm()
    
    
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Lens Distortion")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class LensDistortion : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
  Fields
center
Distortion center point. 0.5,0.5 is center of the screen
Declaration
[Tooltip("Distortion center point. 0.5,0.5 is center of the screen.")]
public Vector2Parameter center
  Field Value
| Type | Description | 
|---|---|
| Vector2Parameter | 
intensity
Total distortion amount.
Declaration
[Tooltip("Total distortion amount.")]
public ClampedFloatParameter intensity
  Field Value
| Type | Description | 
|---|---|
| ClampedFloatParameter | 
scale
Controls global screen scaling for the distortion effect. Use this to hide the screen borders when using high "Intensity."
Declaration
[Tooltip("Controls global screen scaling for the distortion effect. Use this to hide the screen borders when using high \"Intensity.\"")]
public ClampedFloatParameter scale
  Field Value
| Type | Description | 
|---|---|
| ClampedFloatParameter | 
xMultiplier
Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.
Declaration
[Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter xMultiplier
  Field Value
| Type | Description | 
|---|---|
| ClampedFloatParameter | 
yMultiplier
Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.
Declaration
[Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter yMultiplier
  Field Value
| Type | Description | 
|---|---|
| ClampedFloatParameter | 
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
public bool IsActive()
  Returns
| Type | Description | 
|---|---|
| bool | 
  | 
      
Implements
      UnityEngine.Rendering.IPostProcessComponent