Class LensDistortion
A volume component that holds settings for the Lens Distortion effect.
Inheritance
VolumeComponent
LensDistortion
Implements
IPostProcessComponent
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Lens Distortion")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class LensDistortion : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
center
Distortion center point. 0.5,0.5 is center of the screen
Declaration
[Tooltip("Distortion center point. 0.5,0.5 is center of the screen.")]
public Vector2Parameter center
Field Value
Type |
Description |
Vector2Parameter |
|
intensity
Declaration
[Tooltip("Total distortion amount.")]
public ClampedFloatParameter intensity
Field Value
Type |
Description |
ClampedFloatParameter |
|
scale
Controls global screen scaling for the distortion effect. Use this to hide the screen borders when using high "Intensity."
Declaration
[Tooltip("Controls global screen scaling for the distortion effect. Use this to hide the screen borders when using high \"Intensity.\"")]
public ClampedFloatParameter scale
Field Value
Type |
Description |
ClampedFloatParameter |
|
xMultiplier
Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.
Declaration
[Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter xMultiplier
Field Value
Type |
Description |
ClampedFloatParameter |
|
yMultiplier
Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.
Declaration
[Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter yMultiplier
Field Value
Type |
Description |
ClampedFloatParameter |
|
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
Returns
Type |
Description |
bool |
true if the effect should be rendered, false otherwise.
|
Implements
UnityEngine.Rendering.IPostProcessComponent
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