Class MainLightShadowCasterPass
Renders a shadow map for the main Light.
Inherited Members
Namespace: UnityEngine.Rendering.Universal.Internal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public class MainLightShadowCasterPass : ScriptableRenderPass
Constructors
MainLightShadowCasterPass(RenderPassEvent)
Creates a new MainLightShadowCasterPass
instance.
Declaration
public MainLightShadowCasterPass(RenderPassEvent evt)
Parameters
Type | Name | Description |
---|---|---|
RenderPassEvent | evt | The |
See Also
Methods
Configure(CommandBuffer, RenderTextureDescriptor)
This method is called by the renderer before executing the render pass.
Override this method if you need to to configure render targets and their clear state, and to create temporary render target textures.
If a render pass doesn't override this method, this render pass renders to the active Camera's render target.
You should never call CommandBuffer.SetRenderTarget. Instead call ConfigureTarget
and ConfigureClear
.
Declaration
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer to enqueue rendering commands. This will be executed by the pipeline. |
RenderTextureDescriptor | cameraTextureDescriptor | Render texture descriptor of the camera render target. |
Overrides
See Also
Dispose()
Cleans up resources used by the pass.
Declaration
public void Dispose()
Execute(ScriptableRenderContext, ref RenderingData)
Execute the pass. This is where custom rendering occurs. Specific details are left to the implementation
Declaration
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
Parameters
Type | Name | Description |
---|---|---|
ScriptableRenderContext | context | Use this render context to issue any draw commands during execution |
RenderingData | renderingData | Current rendering state information |
Overrides
Setup(ref RenderingData)
Sets up the pass.
Declaration
public bool Setup(ref RenderingData renderingData)
Parameters
Type | Name | Description |
---|---|---|
RenderingData | renderingData |
Returns
Type | Description |
---|---|
bool | True if the pass should be enqueued, otherwise false. |