Class FinalBlitPass
Copy the given color target to the current camera target
You can use this pass to copy the result of rendering to the camera target. The pass takes the screen viewport into consideration.
Inherited Members
Namespace: UnityEngine.Rendering.Universal.Internal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public class FinalBlitPass : ScriptableRenderPass
Constructors
FinalBlitPass(RenderPassEvent, Material, Material)
Creates a new FinalBlitPass
instance.
Declaration
public FinalBlitPass(RenderPassEvent evt, Material blitMaterial, Material blitHDRMaterial)
Parameters
Type | Name | Description |
---|---|---|
RenderPassEvent | evt | The |
Material | blitMaterial | The |
Material | blitHDRMaterial | The |
See Also
Methods
Dispose()
Cleans up resources used by the pass.
Declaration
public void Dispose()
Execute(ScriptableRenderContext, ref RenderingData)
Execute the pass. This is where custom rendering occurs. Specific details are left to the implementation
Declaration
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
Parameters
Type | Name | Description |
---|---|---|
ScriptableRenderContext | context | Use this render context to issue any draw commands during execution |
RenderingData | renderingData | Current rendering state information |
Overrides
OnCameraSetup(CommandBuffer, ref RenderingData)
This method is called by the renderer before rendering a camera
Override this method if you need to to configure render targets and their clear state, and to create temporary render target textures.
If a render pass doesn't override this method, this render pass renders to the active Camera's render target.
You should never call CommandBuffer.SetRenderTarget. Instead call ConfigureTarget
and ConfigureClear
.
Declaration
public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | CommandBuffer to enqueue rendering commands. This will be executed by the pipeline. |
RenderingData | renderingData | Current rendering state information |
Overrides
See Also
Setup(RenderTextureDescriptor, RTHandle)
Configure the pass
Declaration
public void Setup(RenderTextureDescriptor baseDescriptor, RTHandle colorHandle)
Parameters
Type | Name | Description |
---|---|---|
RenderTextureDescriptor | baseDescriptor | |
RTHandle | colorHandle |