Class FrameResources
  Utility class to store handles of frame resources for communication between passes.
 
  
  
    Inheritance
    
    FrameResources
   
  
  
  Assembly: Unity.RenderPipelines.Universal.Runtime.dll
  Syntax
  
    public class FrameResources
   
  Methods
  
  GetTexture<T>(T)
  Get the TextureHandle for a specific identifier.
 
  
  Declaration
  
    public TextureHandle GetTexture<T>(T id) where T : unmanaged, Enum
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | T | 
        id | 
         | 
      
    
  
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | TextureHandle | 
         | 
      
    
  
  Type Parameters
  
  
  SetTexture<T>(T, TextureHandle)
  Add or replace the TextureHandle for a specific identifier.
 
  
  Declaration
  
    public void SetTexture<T>(T id, TextureHandle handle) where T : unmanaged, Enum
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | T | 
        id | 
         | 
      
      
        | TextureHandle | 
        handle | 
         | 
      
    
  
  Type Parameters