Enum DepthPrimingMode
When the Universal Renderer should use Depth Priming in Forward mode.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public enum DepthPrimingMode
  Fields
| Name | Description | 
|---|---|
| Auto | Depth Priming will only be used if there is a depth prepass needed by any of the render passes.  | 
      
| Disabled | Depth Priming will never be used.  | 
      
| Forced | A depth prepass will be explicitly requested so Depth Priming can be used.  |