Enum DebugVertexAttributeMode
Debug mode for displaying vertex attributes interpolated from vertex to pixel shader.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.universal@16.0/Library/PackageCache/com.unity.render-pipelines.universal@16.0.6/ShaderLibrary/Debug/DebugViewEnums.cs")]
public enum DebugVertexAttributeMode
  Fields
| Name | Description | 
|---|---|
| Color | Display vertex color.  | 
      
| None | No vertex attribute debug.  | 
      
| Normal | Display normal.  | 
      
| Tangent | Display tangent.  | 
      
| Texcoord0 | Display texture coordinate 0.  | 
      
| Texcoord1 | Display texture coordinate 1.  | 
      
| Texcoord2 | Display texture coordinate 2.  | 
      
| Texcoord3 | Display texture coordinate 3.  |