Enum DebugValidationMode
Debug modes for validating illegal output values.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.universal@16.0/Library/PackageCache/com.unity.render-pipelines.universal@16.0.6/ShaderLibrary/Debug/DebugViewEnums.cs")]
public enum DebugValidationMode
Fields
Name | Description |
---|---|
HighlightNanInfNegative | Highlight all pixels containing NaN (not a number), infinite or negative values. |
HighlightOutsideOfRange | Highlight all pixels with values outside the specified range. |
None | No validation. |