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    Enum DebugValidationMode

    Debug modes for validating illegal output values.

    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.universal@16.0/Library/PackageCache/com.unity.render-pipelines.universal@16.0.6/ShaderLibrary/Debug/DebugViewEnums.cs")]
    public enum DebugValidationMode

    Fields

    Name Description
    HighlightNanInfNegative

    Highlight all pixels containing NaN (not a number), infinite or negative values.

    HighlightOutsideOfRange

    Highlight all pixels with values outside the specified range.

    None

    No validation.

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