Enum DebugSceneOverrideMode
Debug mode that overrides how the renderer behaves.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.universal@16.0/Library/PackageCache/com.unity.render-pipelines.universal@16.0.6/ShaderLibrary/Debug/DebugViewEnums.cs")]
public enum DebugSceneOverrideMode
  Fields
| Name | Description | 
|---|---|
| None | No debug override.  | 
      
| Overdraw | Visualize overdraw by drawing geometry using a semitransparent material. Areas that look opaque contain more overdraw.  | 
      
| ShadedWireframe | Render shaded geometry in addition to wireframe.  | 
      
| SolidWireframe | Render using a constant fill color and wireframe.  | 
      
| Wireframe | Render using wireframe only.  |