Enum DebugPostProcessingMode
Mode that controls if post-processing is allowed.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.universal@16.0/Library/PackageCache/com.unity.render-pipelines.universal@16.0.6/ShaderLibrary/Debug/DebugViewEnums.cs")]
public enum DebugPostProcessingMode
  Remarks
When "Auto" is used, post-processing can be either on or off, depending on other active debug modes.
Fields
| Name | Description | 
|---|---|
| Auto | Post-processing is either on or off, depending on other debug modes.  | 
      
| Disabled | Post-processing disabled.  | 
      
| Enabled | Post-processing enabled.  |