Enum DebugMaterialValidationMode
Debug mode for validating out-of-range values of different material channels.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.universal@16.0/Library/PackageCache/com.unity.render-pipelines.universal@16.0.6/ShaderLibrary/Debug/DebugViewEnums.cs")]
public enum DebugMaterialValidationMode
  Fields
| Name | Description | 
|---|---|
| Albedo | Validate albedo values according to validation settings.  | 
      
| Metallic | Validate metallic values according to validation settings.  | 
      
| None | No material debug validation override.  |