Enum DebugMaterialMode
Debug material modes.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.universal@16.0/Library/PackageCache/com.unity.render-pipelines.universal@16.0.6/ShaderLibrary/Debug/DebugViewEnums.cs")]
public enum DebugMaterialMode
  Fields
| Name | Description | 
|---|---|
| Albedo | Display material albedo.  | 
      
| Alpha | Display material alpha.  | 
      
| AmbientOcclusion | Display material ambient occlusion.  | 
      
| Emission | Display material emission.  | 
      
| LightingComplexity | Display evaluated lighting complexity.  | 
      
| Metallic | Display material metallic.  | 
      
| None | No material debug.  | 
      
| NormalTangentSpace | Display material normal (tangent space).  | 
      
| NormalWorldSpace | Display material normal (world space).  | 
      
| Smoothness | Display material smoothness.  | 
      
| Specular | Display material specular.  | 
      
| SpriteMask | Display material sprite mask.  |