Enum DebugFullScreenMode
Debug mode for displaying intermediate render targets.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.universal@16.0/Library/PackageCache/com.unity.render-pipelines.universal@16.0.6/ShaderLibrary/Debug/DebugViewEnums.cs")]
public enum DebugFullScreenMode
  Fields
| Name | Description | 
|---|---|
| AdditionalLightsShadowMap | Display the shadow map from additional lights.  | 
      
| Depth | Display depth buffer contents.  | 
      
| MainLightShadowMap | Display the main shadow map.  | 
      
| None | No intermediate render target displayed.  | 
      
| ReflectionProbeAtlas | Display the reflection probe atlas used for the Forward+ rendering path.  |