Enum CopyDepthMode
Defines if Unity will copy the depth that can be bound in shaders as _CameraDepthTexture after the opaques pass or after the transparents pass.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public enum CopyDepthMode
  Fields
| Name | Description | 
|---|---|
| AfterOpaques | Depth will be copied after the opaques pass  | 
      
| AfterTransparents | Depth will be copied after the transparents pass  | 
      
| ForcePrepass | Depth will be written by a depth prepass  |