Class ColorLookup
A volume component that holds settings for the color lookup effect.
Inherited Members
      VolumeComponent.active
    
    
      VolumeComponent.displayName
    
    
      VolumeComponent.parameters
    
    
    
    
      VolumeComponent.GetHashCode()
    
    
      VolumeComponent.AnyPropertiesIsOverridden()
    
    
      VolumeComponent.Release()
    
    
    
      VolumeComponent.GetSourceTerm()
    
    
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Color Lookup")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class ColorLookup : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
  Fields
contribution
Controls how much of the lookup texture will contribute to the color grading effect.
Declaration
[Tooltip("How much of the lookup texture will contribute to the color grading effect.")]
public ClampedFloatParameter contribution
  Field Value
| Type | Description | 
|---|---|
| ClampedFloatParameter | 
texture
A 2D Lookup Texture (LUT) to use for color grading.
Declaration
[Tooltip("A 2D Lookup Texture (LUT) to use for color grading.")]
public TextureParameter texture
  Field Value
| Type | Description | 
|---|---|
| TextureParameter | 
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
public bool IsActive()
  Returns
| Type | Description | 
|---|---|
| bool | 
  | 
      
ValidateLUT()
Validates the lookup texture assigned to the volume component.
Declaration
public bool ValidateLUT()
  Returns
| Type | Description | 
|---|---|
| bool | True if the texture is valid, false otherwise.  | 
      
Implements
      UnityEngine.Rendering.IPostProcessComponent