Class ColorLookup
A volume component that holds settings for the color lookup effect.
Inheritance
VolumeComponent
ColorLookup
Implements
IPostProcessComponent
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Color Lookup")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class ColorLookup : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
contribution
Controls how much of the lookup texture will contribute to the color grading effect.
Declaration
[Tooltip("How much of the lookup texture will contribute to the color grading effect.")]
public ClampedFloatParameter contribution
Field Value
Type |
Description |
ClampedFloatParameter |
|
texture
A 2D Lookup Texture (LUT) to use for color grading.
Declaration
[Tooltip("A 2D Lookup Texture (LUT) to use for color grading.")]
public TextureParameter texture
Field Value
Type |
Description |
TextureParameter |
|
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
Returns
Type |
Description |
bool |
true if the effect should be rendered, false otherwise.
|
ValidateLUT()
Validates the lookup texture assigned to the volume component.
Declaration
public bool ValidateLUT()
Returns
Type |
Description |
bool |
True if the texture is valid, false otherwise.
|
Implements
UnityEngine.Rendering.IPostProcessComponent
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