Class ColorCurves
A volume component that holds settings for the Color Adjustments effect.
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Color Curves")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class ColorCurves : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
blue
Affects the blue channel intensity across the whole image.
Declaration
[Tooltip("Affects the blue channel intensity across the whole image.")]
public TextureCurveParameter blue
Field Value
Type | Description |
---|---|
TextureCurveParameter |
green
Affects the green channel intensity across the whole image.
Declaration
[Tooltip("Affects the green channel intensity across the whole image.")]
public TextureCurveParameter green
Field Value
Type | Description |
---|---|
TextureCurveParameter |
hueVsHue
Shifts the input hue (x-axis) according to the output hue (y-axis).
Declaration
[Tooltip("Shifts the input hue (x-axis) according to the output hue (y-axis).")]
public TextureCurveParameter hueVsHue
Field Value
Type | Description |
---|---|
TextureCurveParameter |
hueVsSat
Adjusts saturation (y-axis) according to the input hue (x-axis).
Declaration
[Tooltip("Adjusts saturation (y-axis) according to the input hue (x-axis).")]
public TextureCurveParameter hueVsSat
Field Value
Type | Description |
---|---|
TextureCurveParameter |
lumVsSat
Adjusts saturation (y-axis) according to the input luminance (x-axis).
Declaration
[Tooltip("Adjusts saturation (y-axis) according to the input luminance (x-axis).")]
public TextureCurveParameter lumVsSat
Field Value
Type | Description |
---|---|
TextureCurveParameter |
master
Affects the luminance across the whole image.
Declaration
[Tooltip("Affects the luminance across the whole image.")]
public TextureCurveParameter master
Field Value
Type | Description |
---|---|
TextureCurveParameter |
red
Affects the red channel intensity across the whole image.
Declaration
[Tooltip("Affects the red channel intensity across the whole image.")]
public TextureCurveParameter red
Field Value
Type | Description |
---|---|
TextureCurveParameter |
satVsSat
Adjusts saturation (y-axis) according to the input saturation (x-axis).
Declaration
[Tooltip("Adjusts saturation (y-axis) according to the input saturation (x-axis).")]
public TextureCurveParameter satVsSat
Field Value
Type | Description |
---|---|
TextureCurveParameter |
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
bool |
|
Implements
UnityEngine.Rendering.IPostProcessComponent