Class ColorCurves
A volume component that holds settings for the Color Adjustments effect.
Inherited Members
      VolumeComponent.active
    
    
      VolumeComponent.displayName
    
    
      VolumeComponent.parameters
    
    
    
    
      VolumeComponent.GetHashCode()
    
    
      VolumeComponent.AnyPropertiesIsOverridden()
    
    
      VolumeComponent.Release()
    
    
    
      VolumeComponent.GetSourceTerm()
    
    
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Color Curves")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class ColorCurves : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
  Fields
blue
Affects the blue channel intensity across the whole image.
Declaration
[Tooltip("Affects the blue channel intensity across the whole image.")]
public TextureCurveParameter blue
  Field Value
| Type | Description | 
|---|---|
| TextureCurveParameter | 
green
Affects the green channel intensity across the whole image.
Declaration
[Tooltip("Affects the green channel intensity across the whole image.")]
public TextureCurveParameter green
  Field Value
| Type | Description | 
|---|---|
| TextureCurveParameter | 
hueVsHue
Shifts the input hue (x-axis) according to the output hue (y-axis).
Declaration
[Tooltip("Shifts the input hue (x-axis) according to the output hue (y-axis).")]
public TextureCurveParameter hueVsHue
  Field Value
| Type | Description | 
|---|---|
| TextureCurveParameter | 
hueVsSat
Adjusts saturation (y-axis) according to the input hue (x-axis).
Declaration
[Tooltip("Adjusts saturation (y-axis) according to the input hue (x-axis).")]
public TextureCurveParameter hueVsSat
  Field Value
| Type | Description | 
|---|---|
| TextureCurveParameter | 
lumVsSat
Adjusts saturation (y-axis) according to the input luminance (x-axis).
Declaration
[Tooltip("Adjusts saturation (y-axis) according to the input luminance (x-axis).")]
public TextureCurveParameter lumVsSat
  Field Value
| Type | Description | 
|---|---|
| TextureCurveParameter | 
master
Affects the luminance across the whole image.
Declaration
[Tooltip("Affects the luminance across the whole image.")]
public TextureCurveParameter master
  Field Value
| Type | Description | 
|---|---|
| TextureCurveParameter | 
red
Affects the red channel intensity across the whole image.
Declaration
[Tooltip("Affects the red channel intensity across the whole image.")]
public TextureCurveParameter red
  Field Value
| Type | Description | 
|---|---|
| TextureCurveParameter | 
satVsSat
Adjusts saturation (y-axis) according to the input saturation (x-axis).
Declaration
[Tooltip("Adjusts saturation (y-axis) according to the input saturation (x-axis).")]
public TextureCurveParameter satVsSat
  Field Value
| Type | Description | 
|---|---|
| TextureCurveParameter | 
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
public bool IsActive()
  Returns
| Type | Description | 
|---|---|
| bool | 
  | 
      
Implements
      UnityEngine.Rendering.IPostProcessComponent