Class ColorAdjustments
A volume component that holds settings for the Color Adjustments effect.
Inheritance
VolumeComponent
ColorAdjustments
Implements
IPostProcessComponent
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Color Adjustments")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class ColorAdjustments : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
colorFilter
Specifies the color that URP tints the render to.
Declaration
[Tooltip("Tint the render by multiplying a color.")]
public ColorParameter colorFilter
Field Value
Type |
Description |
ColorParameter |
|
contrast
Controls the overall range of the tonal values.
Declaration
[Tooltip("Expands or shrinks the overall range of tonal values.")]
public ClampedFloatParameter contrast
Field Value
Type |
Description |
ClampedFloatParameter |
|
hueShift
Controls the hue of all colors in the render.
Declaration
[Tooltip("Shift the hue of all colors.")]
public ClampedFloatParameter hueShift
Field Value
Type |
Description |
ClampedFloatParameter |
|
postExposure
Adjusts the overall exposure of the scene in EV100.
This is applied after HDR effect and right before tonemapping so it won't affect previous effects in the chain.
Declaration
[Tooltip("Adjusts the overall exposure of the scene in EV100. This is applied after HDR effect and right before tonemapping so it won't affect previous effects in the chain.")]
public FloatParameter postExposure
Field Value
Type |
Description |
FloatParameter |
|
saturation
Controls the intensity of all colors in the render.
Declaration
[Tooltip("Pushes the intensity of all colors.")]
public ClampedFloatParameter saturation
Field Value
Type |
Description |
ClampedFloatParameter |
|
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
Returns
Type |
Description |
bool |
true if the effect should be rendered, false otherwise.
|
Implements
UnityEngine.Rendering.IPostProcessComponent
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