Class ChannelMixer
A volume component that holds settings for the Channel Mixer effect.
Inherited Members
      VolumeComponent.active
    
    
      VolumeComponent.displayName
    
    
      VolumeComponent.parameters
    
    
    
    
      VolumeComponent.GetHashCode()
    
    
      VolumeComponent.AnyPropertiesIsOverridden()
    
    
      VolumeComponent.Release()
    
    
    
      VolumeComponent.GetSourceTerm()
    
    
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Channel Mixer")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class ChannelMixer : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
  Fields
blueOutBlueIn
Modify influence of the blue channel in the overall mix.
Declaration
[Tooltip("Modify influence of the blue channel in the overall mix.")]
public ClampedFloatParameter blueOutBlueIn
  Field Value
| Type | Description | 
|---|---|
| ClampedFloatParameter | 
blueOutGreenIn
Modify influence of the green channel in the overall mix.
Declaration
[Tooltip("Modify influence of the green channel in the overall mix.")]
public ClampedFloatParameter blueOutGreenIn
  Field Value
| Type | Description | 
|---|---|
| ClampedFloatParameter | 
blueOutRedIn
Modify influence of the red channel in the overall mix.
Declaration
[Tooltip("Modify influence of the red channel in the overall mix.")]
public ClampedFloatParameter blueOutRedIn
  Field Value
| Type | Description | 
|---|---|
| ClampedFloatParameter | 
greenOutBlueIn
Modify influence of the blue channel in the overall mix.
Declaration
[Tooltip("Modify influence of the blue channel in the overall mix.")]
public ClampedFloatParameter greenOutBlueIn
  Field Value
| Type | Description | 
|---|---|
| ClampedFloatParameter | 
greenOutGreenIn
Modify influence of the green channel in the overall mix.
Declaration
[Tooltip("Modify influence of the green channel in the overall mix.")]
public ClampedFloatParameter greenOutGreenIn
  Field Value
| Type | Description | 
|---|---|
| ClampedFloatParameter | 
greenOutRedIn
Modify influence of the red channel in the overall mix.
Declaration
[Tooltip("Modify influence of the red channel in the overall mix.")]
public ClampedFloatParameter greenOutRedIn
  Field Value
| Type | Description | 
|---|---|
| ClampedFloatParameter | 
redOutBlueIn
Modify influence of the blue channel in the overall mix.
Declaration
[Tooltip("Modify influence of the blue channel in the overall mix.")]
public ClampedFloatParameter redOutBlueIn
  Field Value
| Type | Description | 
|---|---|
| ClampedFloatParameter | 
redOutGreenIn
Modify influence of the green channel in the overall mix.
Declaration
[Tooltip("Modify influence of the green channel in the overall mix.")]
public ClampedFloatParameter redOutGreenIn
  Field Value
| Type | Description | 
|---|---|
| ClampedFloatParameter | 
redOutRedIn
Modify influence of the red channel in the overall mix.
Declaration
[Tooltip("Modify influence of the red channel in the overall mix.")]
public ClampedFloatParameter redOutRedIn
  Field Value
| Type | Description | 
|---|---|
| ClampedFloatParameter | 
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
public bool IsActive()
  Returns
| Type | Description | 
|---|---|
| bool | 
  | 
      
Implements
      UnityEngine.Rendering.IPostProcessComponent