Enum AntialiasingMode
Holds information about the post-processing anti-aliasing mode.
When set to None
no post-processing anti-aliasing pass will be performed.
When set to Fast
a fast approximated anti-aliasing pass will render when resolving the camera to screen.
When set to SubpixelMorphologicalAntiAliasing
SMAA pass will render when resolving the camera to screen.
You can choose the SMAA quality by setting AntialiasingQuality.
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public enum AntialiasingMode
Fields
Name |
Description |
FastApproximateAntialiasing |
Use this to have a fast approximated anti-aliasing pass rendered when resolving the camera to screen
|
None |
Use this to have no post-processing anti-aliasing pass performed.
|
SubpixelMorphologicalAntiAliasing |
Use this to have a SubpixelMorphologicalAntiAliasing SMAA pass rendered when resolving the camera to screen
You can choose the SMAA quality by setting AntialiasingQuality.
|
TemporalAntiAliasing |
Use this to have a temporal anti-aliasing pass rendered when resolving camera to screen.
|
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