Enum SmoothnessSource
Options to select the texture channel where the smoothness value is stored.
Namespace: UnityEditor.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Editor.dll
Syntax
public enum SmoothnessSource
Fields
Name | Description |
---|---|
BaseAlpha | Use this when smoothness is stored in the alpha channel of the base Map. |
SpecularAlpha | Use this when smoothness is stored in the alpha channel of the Specular Map. |