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    Converting your shaders

    Shaders written for the Built-in Render Pipeline are not compatible with Universal Render Pipeline (URP) shaders. Unity renders objects with the default magenta error shader if they use Built-In Render Pipeline shaders.

    Use the Render Pipeline Converter to convert any of Unity's built-in Built-In Render Pipeline materials and shaders to a URP material and shader. Refer to Shader mappings for more information.

    Note: The Render Pipeline Converter makes irreversible changes to the project. Back up your project before the conversion.

    Tip: If the preview thumbnails in the Project view are not shown correctly after the conversion, try right-clicking anywhere in the Project view and selecting Reimport All.

    For SpeedTree Shaders, Unity does not re-generate Materials when you re-import them, unless you click the Generate Materials or Apply & Generate Materials button.

    Custom shaders

    You cannot upgrade Custom Unity shaders written for the Built-in Render Pipeline. Instead, custom shaders must be rewritten to work with URP or recreated in ShaderGraph. For an example of how to rewrite and upgrade a Built-In Render Pipeline custom shader to be compatible with URP, refer to Upgrade custom shaders for URP compatibility.

    Any Materials in a Scene that use a custom shader when you upgrade a project to use URP turn pink to indicate the Material no longer works. To fix this, upgrade or change the Material's shader to one that is compatible with URP.

    Note: URP does not support Surface Shaders.

    Shader mappings

    The following table shows which URP shaders the Built-in Render Pipeline shaders convert to when you use the Render Pipeline Converter.

    Unity built-in shader Universal Render Pipeline shader
    Standard Universal Render Pipeline/Lit
    Standard (Specular Setup) Universal Render Pipeline/Lit
    Standard Terrain Universal Render Pipeline/Terrain/Lit
    Particles/Standard Surface Universal Render Pipeline/Particles/Lit
    Particles/Standard Unlit Universal Render Pipeline/Particles/Unlit
    Mobile/Diffuse Universal Render Pipeline/Simple Lit
    Mobile/Bumped Specular Universal Render Pipeline/Simple Lit
    Mobile/Bumped Specular(1 Directional Light) Universal Render Pipeline/Simple Lit
    Mobile/Unlit (Supports Lightmap) Universal Render Pipeline/Simple Lit
    Mobile/VertexLit Universal Render Pipeline/Simple Lit
    Legacy Shaders/Diffuse Universal Render Pipeline/Simple Lit
    Legacy Shaders/Specular Universal Render Pipeline/Simple Lit
    Legacy Shaders/Bumped Diffuse Universal Render Pipeline/Simple Lit
    Legacy Shaders/Bumped Specular Universal Render Pipeline/Simple Lit
    Legacy Shaders/Self-Illumin/Diffuse Universal Render Pipeline/Simple Lit
    Legacy Shaders/Self-Illumin/Bumped Diffuse Universal Render Pipeline/Simple Lit
    Legacy Shaders/Self-Illumin/Specular Universal Render Pipeline/Simple Lit
    Legacy Shaders/Self-Illumin/Bumped Specular Universal Render Pipeline/Simple Lit
    Legacy Shaders/Transparent/Diffuse Universal Render Pipeline/Simple Lit
    Legacy Shaders/Transparent/Specular Universal Render Pipeline/Simple Lit
    Legacy Shaders/Transparent/Bumped Diffuse Universal Render Pipeline/Simple Lit
    Legacy Shaders/Transparent/Bumped Specular Universal Render Pipeline/Simple Lit
    Legacy Shaders/Transparent/Cutout/Diffuse Universal Render Pipeline/Simple Lit
    Legacy Shaders/Transparent/Cutout/Specular Universal Render Pipeline/Simple Lit
    Legacy Shaders/Transparent/Cutout/Bumped Diffuse Universal Render Pipeline/Simple Lit
    Legacy Shaders/Transparent/Cutout/Bumped Specular Universal Render Pipeline/Simple Lit
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