docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Assign a channel-packed texture to a URP material

    In the Lit and Complex Lit shaders in the Universal Render Pipeline (URP), you can use a single RGBA texture for the metallic, smoothness, and occlusion properties. This technique is called channel packing or texture packing.

    Follow these steps:

    1. Create a texture with the following channels:

      Channel Property
      Red Metallic
      Green Occlusion
      Blue Not used
      Alpha Smoothness
    2. Import the texture.

    3. In the Inspector window for the texture, disable sRGB (Color Texture).

    4. Assign the texture to the Metallic and Occlusion properties of the material. Unity automatically uses the correct channels from the texture.

    You can use Shader Graph instead if you pack channels in textures differently.

    Additional resources

    • Materials
    • Custom textures
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)