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    Custom render passes

    Create a custom render pass in a C# script and inject it into the Universal Render Pipeline (URP) frame rendering loop.

    Page Description
    Custom render pass workflow in URP Add and inject a custom render pass to change how URP renders a scene or the objects within a scene.
    Scriptable Render Passes Use the Scriptable Render Pass API to create a custom render pass.
    Scriptable Renderer Features Use the Scriptable Renderer Feature API to inject a custom render pass into a URP renderer.
    Working with textures How to access and use textures in a custom render pass, including how to blit.
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