Custom render passes
Create a custom render pass in a C# script and inject it into the Universal Render Pipeline (URP) frame rendering loop.
| Page | Description |
|---|---|
| Custom render pass workflow in URP | Add and inject a custom render pass to change how URP renders a scene or the objects within a scene. |
| Scriptable Render Passes | Use the Scriptable Render Pass API to create a custom render pass. |
| Scriptable Renderer Features | Use the Scriptable Renderer Feature API to inject a custom render pass into a URP renderer. |
| Working with textures | How to access and use textures in a custom render pass, including how to blit. |