Custom render passes
Create a custom render pass in a C# script and inject it into the Universal Render Pipeline (URP) frame rendering loop.
Page | Description |
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Custom render pass workflow in URP | Add and inject a custom render pass to change how URP renders a scene or the objects within a scene. |
Scriptable Render Passes | Use the Scriptable Render Pass API to create a custom render pass. |
Scriptable Renderer Features | Use the Scriptable Renderer Feature API to inject a custom render pass into a URP renderer. |
Working with textures | How to access and use textures in a custom render pass, including how to blit. |