docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Custom post-processing

    The Universal Render Pipeline (URP) provides a variety of pre-built post-processing effects that you can adjust to create a particular visual effect or style. URP also lets you create custom post-processing effects.

    The following pages describe different approaches to creating custom post-processing effects.

    Page Description
    Create a low-code custom post-processing effect How to use a Full Screen Render Pass to create a low-code custom post-processing effect.
    Full Screen Pass Renderer Feature reference Understand the Full Screen Pass Renderer Feature.
    Creating a full-screen shader in Shader Graph in URP Resources for working with the Fullscreen Master Stack to create full screen shaders in Shader Graph.

    Additional resources

    • Example of a complete Scriptable Renderer Feature
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)