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    Update graphics quality levels for URP

    This page provides recommended URP graphics Quality Level settings for Low and High quality level values. These settings approximately match the performance of the equivalent Low and High default presets in the Built-In Render Pipeline.

    URP changes the implementation of many features and settings, and as a result they often have a different performance impact to the Built-In Render Pipeline equivalent. When you upgrade a project from the Built-In Render Pipeline to URP, your existing quality levels might provide a different level of performance, and you might need to update or create new quality levels for your project. You can use the values on this page as a starting point.

    This page is split into the following sections:

    • Project Settings
    • URP Asset

    Note: In URP, many quality level settings have moved from the Project Settings window to the URP Asset. For more information on where to find these settings in URP projects, refer to Built-In Render Pipeline Quality Settings Reference.

    Project Settings

    You can change the following settings in Project Settings under Project Settings > Quality.

    Setting "Low" preset value "High" preset value
    Rendering
    Real-time Reflection Probes No Yes
    Resolution Scaling Fixed DPI Factor 1 1
    VSync Count Don't Sync Every V Blank
    Textures
    Global Mipmap Limit Half Resolution Full Resolution
    Anisotropic Textures Disabled Disabled
    Texture Streaming No No
    Particles
    Particle Raycast Budget 16 256
    Terrain
    Billboards Face Camera Position No Yes
    Shadows
    Shadowmask Mode Shadowmask Distance Shadowmask
    Async Asset Upload
    Time Slice 2 2
    Buffer Size 16 16
    Persistent Buffer Yes Yes
    Level of Detail
    LOD Bias 0.4 1
    Maximum LOD level 0 0
    Meshes
    Skin Weights 4 Bones Unlimited

    URP Asset

    You can change the following settings inside any URP Asset.

    Setting "Low" preset value "High" preset value
    Rendering
    Depth Texture No No
    Opaque Texture No No
    Terrain Holes Yes Yes
    Quality
    HDR Yes Yes
    Anti Aliasing (MSAA) Disabled 2x
    Render Scale 1 1
    Lighting
    Main Light Per Pixel Per Pixel
        Cast Shadows No Yes
        Shadows Resolution N/A 2048
    Additional Lights Disabled Per Pixel
        Per Object Limit N/A 4
        Cast Shadows N/A Yes
        Shadow Atlas Resolution N/A 2048
        Shadow Resolution Tiers N/A
            Low N/A 512
            Medium N/A 1024
            High N/A 2048
        Cookie Atlas Resolution N/A 2048
        Cookie Atlas Format N/A Color High
    Reflection Probes
        Probe Blending No Yes
        Box Projection No No
    Shadows
    Max Distance N/A 50
    Cascade Count N/A 3
        Split 1 N/A 12.5
        Split 2 N/A 33.8
        Last Border N/A 3.8
    Working Unit N/A Metric
    Depth Bias N/A 1
    Normal Bias N/A 1
    Soft Shadows N/A Yes
    Post-processing
    Grading Mode Low Dynamic Range Low Dynamic Range
    LUT Size 16 32
    Fast sRGB/Linear Conversion No No

    Additional resources

    • Find Quality Settings in URP
    • URP Asset
    In This Article
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