Class UniversalRenderPipelineEditorResources.ShaderResources
Class containing shader resources used in URP.
Inherited Members
Namespace: UnityEngine .Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
public sealed class UniversalRenderPipelineEditorResources.ShaderResources
Fields
autodeskInteractiveMaskedPS
Autodesk Interactive Masked ShaderGraph shader.
Declaration
[Reload("Shaders/AutodeskInteractive/AutodeskInteractiveMasked.shadergraph", ReloadAttribute.Package.Root)]
public Shader autodeskInteractiveMaskedPS
Field Value
Type | Description |
---|---|
Shader |
autodeskInteractivePS
Autodesk Interactive ShaderGraph shader.
Declaration
[Reload("Shaders/AutodeskInteractive/AutodeskInteractive.shadergraph", ReloadAttribute.Package.Root)]
public Shader autodeskInteractivePS
Field Value
Type | Description |
---|---|
Shader |
autodeskInteractiveTransparentPS
Autodesk Interactive Transparent ShaderGraph shader.
Declaration
[Reload("Shaders/AutodeskInteractive/AutodeskInteractiveTransparent.shadergraph", ReloadAttribute.Package.Root)]
public Shader autodeskInteractiveTransparentPS
Field Value
Type | Description |
---|---|
Shader |
defaultSpeedTree7PS
SpeedTree7 shader.
Declaration
[Reload("Shaders/Nature/SpeedTree7.shader", ReloadAttribute.Package.Root)]
public Shader defaultSpeedTree7PS
Field Value
Type | Description |
---|---|
Shader |
defaultSpeedTree8PS
SpeedTree8 ShaderGraph shader.
Declaration
[Reload("Shaders/Nature/SpeedTree8_PBRLit.shadergraph", ReloadAttribute.Package.Root)]
public Shader defaultSpeedTree8PS
Field Value
Type | Description |
---|---|
Shader |