Enum RenderingMode
Rendering modes for Universal renderer.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public enum RenderingMode
Fields
Name | Description |
---|---|
Deferred | Render all objects first in a g-buffer pass, then apply all lighting in a separate pass using deferred shading. |
Forward | Render all objects and lighting in one pass, with a hard limit on the number of lights that can be applied on an object. |
ForwardPlus | Render all objects and lighting in one pass using a clustered data structure to access lighting data. |