Enum CopyDepthMode
Defines if Unity will copy the depth that can be bound in shaders as _CameraDepthTexture after the opaques pass or after the transparents pass.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public enum CopyDepthMode
Fields
Name | Description |
---|---|
AfterOpaques | Depth will be copied after the opaques pass |
AfterTransparents | Depth will be copied after the transparents pass |
ForcePrepass | Depth will be written by a depth prepass |