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    Class LiftGammaGain

    Inheritance
    Object
    VolumeComponent
    LiftGammaGain
    Inherited Members
    VolumeComponent.active
    VolumeComponent.OnEnable()
    VolumeComponent.OnDisable()
    VolumeComponent.Override(VolumeComponent, Single)
    VolumeComponent.SetAllOverridesTo(Boolean)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.OnDestroy()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    [VolumeComponentMenuForRenderPipeline("Post-processing/Lift, Gamma, Gain", new Type[]{typeof(UniversalRenderPipeline)})]
    public sealed class LiftGammaGain : VolumeComponent, IPostProcessComponent

    Fields

    gain

    Declaration
    [Tooltip("Use this to increase and apply a hue to the signal and make highlights brighter.")]
    public Vector4Parameter gain
    Field Value
    Type Description
    Vector4Parameter

    gamma

    Declaration
    [Tooltip("Use this to control and apply a hue to the mid-range tones with a power function.")]
    public Vector4Parameter gamma
    Field Value
    Type Description
    Vector4Parameter

    lift

    Declaration
    [Tooltip("Use this to control and apply a hue to the dark tones. This has a more exaggerated effect on shadows.")]
    public Vector4Parameter lift
    Field Value
    Type Description
    Vector4Parameter

    Methods

    IsActive()

    Declaration
    public bool IsActive()
    Returns
    Type Description
    Boolean
    Implements
    IPostProcessComponent.IsActive()

    IsTileCompatible()

    Declaration
    public bool IsTileCompatible()
    Returns
    Type Description
    Boolean
    Implements
    IPostProcessComponent.IsTileCompatible()
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