docs.unity3d.com
    Show / Hide Table of Contents

    Enum DebugVertexAttributeMode

    Debug mode for displaying vertex attributes interpolated from vertex to pixel shader.

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/unity/editor/documentation/build/com.unity.render-pipelines.universal@13.1/Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/DebugViewEnums.cs")]
    public enum DebugVertexAttributeMode

    Fields

    Name Description Value
    Color

    Display vertex color.

    None

    No vertex attribute debug.

    Normal

    Display normal.

    Tangent

    Display tangent.

    Texcoord0

    Display texture coordinate 0.

    Texcoord1

    Display texture coordinate 1.

    Texcoord2

    Display texture coordinate 2.

    Texcoord3

    Display texture coordinate 3.

    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023