docs.unity3d.com
    Show / Hide Table of Contents

    Enum DebugSceneOverrideMode

    Debug mode that overrides how the renderer behaves.

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/unity/editor/documentation/build/com.unity.render-pipelines.universal@13.1/Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/DebugViewEnums.cs")]
    public enum DebugSceneOverrideMode

    Fields

    Name Description Value
    None

    No debug override.

    Overdraw

    Visualize overdraw by drawing geometry using a semitransparent material. Areas that look opaque contain more overdraw.

    ShadedWireframe

    Render shaded geometry in addition to wireframe.

    SolidWireframe

    Render using a constant fill color and wireframe.

    Wireframe

    Render using wireframe only.

    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023