Enum DebugMaterialValidationMode
Debug mode for validating out-of-range values of different material channels.
Namespace: UnityEngine.Rendering.Universal
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/unity/editor/documentation/build/com.unity.render-pipelines.universal@13.1/Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/DebugViewEnums.cs")]
public enum DebugMaterialValidationMode
Fields
Name | Description | Value |
---|---|---|
Albedo | Validate albedo values according to validation settings. |
|
Metallic | Validate metallic values according to validation settings. |
|
None | No material debug validation override. |